Thursday, February 24, 2011

Demonic devolution

How my friend Rita has changed!  When I met her, she had a note in her profile that said she rejected any "chat sex".  She was so lovely, and such a good RPer, that I pursued her anyway.  And eventually the warning disappeared. :)  Apparently I gave her her first lesbian sex, which is always nice.  And now, look at her:


Yes, she is in demon form, and bought herself a big gray cock!  And with my very willing help she learned how to use it last night.

I know, I'm a bad influence. 

Sunday, February 20, 2011

How to be a rogue

No sex this entry, I'm afraid.  Instead I'm going to ramble about how to RP a rogue.

Some video games, especially those by Bioware, support a good vs. evil morality system which seems geared toward teenage boys.  Some of them make an attempt to make the 'evil' option more defensible (e.g. Mass Effects' "renegade"), but it still comes down to acting like an insulting, arrogant asshole.  There's a whole 'nother approach, that of the rogue.

The basics

Most of this is personal taste, but models include characters like Han Solo, Catwoman, Sam Spade, the Gray Mouser, Lilith from Borderlands, Hunter from Neverwhere, and just about anyone played by Humphrey Bogart.

When possible, use ranged weapons.  Why risk getting hurt when you can get the job done from afar?

Be polite, even friendly.  You can learn a lot that way, and why put anyone on guard? 

Never boast.  Let your actions be your best advertisement.  It's always best if no one else knows what cards you have.

If you promise to do anything-- whether it's to find the missing prince or to cut someone if they say another word-- follow through.  Conversely, never make a threat you can't back up.

75% of making a role work-- whether it's domming or an impersonation-- is attitude.  Be confident and don't talk too much.

Dress conservatively, protecting your body but allowing flexible movement.  Black leather is perfect.  You want to disappear in the shadows without being given away by gleaming metal.

You may wish to partner with a strong, flamboyant warrior.  The fact that they will attract all the attention will allow you to be all the deadlier.
 
You are always wary.  By instinct and constant vigilance, you keep your back from the seemingly friendly stranger, you know where the exits are, you don't ignore little sounds.

You're not demonstrative-- you show little sign of anger, resentment, or fear.  But you're a good actor; you can easily pose as the best friend of your victim.

Even if you rely on your blade or your blaster, you value knowledge.  You speak multiple languages, you know more than one town street by street, and you have skills from a number of crafts.  Though skeptical of religion and magic, you don't foolishly reject them either; you may know a few useful spells or prayers.

You never lose sight of what you're after, whether it's revenge, gold, or information. 

A female rogue isn't above using her charms to disarm or to find out information, and certainly doesn't object to sex.  But maintain some reserve, and make it obvious you know how to use your weapons.  Sex can make males a bit irrational; use this to your advantage.

Rogues can be good or evil, but always have a healthy dash of the opposite alignment.  If good, they are never zealous and may be reluctant to commit to a fight that seems unwinnable.  If evil (or more likely self-interested), they may nonetheless be charming and might have a friend or a romance with the other side.

The appeal

One reason I like to play rogues, I think, is that it's a more feminine approach.  It's logical, for one: dealing damage from afar or by surprise makes sense for a smaller, weaker body.  Posturing-- being nasty or arrogant like a teenage gamer boy, or boastful like a Homeric hero-- tends to seem ridiculous to women.  And acting comes naturally.

On the other hand, none of this should be assumed to apply to real life!  I am quiet in real life but hardly sneaky, and an actual amoral person in real life is a huge headache, not a hero!  Some things are great fun in games and books and movies but not in reality.